Video Game Weapon Course : Modeling / Substance Painter 2
Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models
4.47 (459 reviews)

1 706
students
4.5 hours
content
Jun 2017
last update
$64.99
regular price
What you will learn
Set up reference images inside of Maya
Create block out meshes and understand their purpose
Build optimized and well thought out high poly models that are rich in details
Create low poly models that have great topology and will look great in game
Learn the fundamentals of good texture unwrapping and layout for different situations
How to keep clean files that are organized when working with a game team
Exporting your models so that you can work with them in game or other art software
How to use Substance Painter 2 to bake our model's textures
Creating realistic textures and materials inside of Substance Painter 2
Rendering portfolio screenshots of our models out of Iray
Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
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Our Verdict
A valuable addition to any game artist's repertoire, this course excels in demonstrating the modeling workflow for weapons using Maya and Substance Painter 2. While there are some minor issues regarding version compatibility and texturing coverage, the instructor provides a wealth of information on optimized UV unwrapping, texture baking, and exporting models, ensuring students leave with a solid understanding of asset creation.
What We Liked
- Comprehensive course covering weapon modeling in Maya and texturing in Substance Painter 2
- Instructor explains workflow clearly with precise instructions, making it easy to follow
- Covers efficient techniques for UV unwrapping, texture baking, and exporting models
- Useful tips and insights on low-poly topology and scaling textures for UV area coverage
Potential Drawbacks
- Recorded using older versions of Maya (2017) and Substance Painter 2, causing minor UI changes discrepancies
- Baking part may need to be revisited as some students have reported issues with the end cap not looking round
- Some parts might be too fast-paced for absolute beginners in Maya or Substance Painter 2
- Limited focus on texturing in Substance Painter 2; a brief overview is provided
Related Topics
1254450
udemy ID
14/06/2017
course created date
26/04/2020
course indexed date
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