Unreal Engine 5 - Gameplay Ability System - Top Down RPG
Create a multiplayer RPG with Unreal Engine's Gameplay Ability System (GAS)!
4.81 (2822 reviews)

23 681
students
106 hours
content
Feb 2025
last update
$19.99
regular price
What you will learn
Unreal Engine's Gameplay Ability System
Multiplayer Gameplay Mechanics
Creation of a full RPG with Combat, Experience and Level Ups, Enemies, Spells, Menus, Game Saving, and much more
SOLID coding principles and AAA quality code architecture
How to determine which code goes in Blueprints and which code goes in C++ for optimal performance in a shipped game
Scalable, modular, maintainable, and expandable code that can serve as the foundation for any serious game
All core features of the Gameplay Ability System
Code debugging tools and practices
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Comidoc Review
Our Verdict
Unreal Engine 5 - Gameplay Ability System - Top Down RPG provides a comprehensive exploration into creating an expansive multiplayer RPG project with GAS. While the course emphasizes solid coding principles and debugging, there is a slight overuse of Blueprints. Nevertheless, students will grasp AAA quality code architecture while acquiring the necessary skills for developing maintainable and modular code. The course does leave certain improvements in game design and potentially insufficient coverage on multiplayer topics; however, it remains an excellent choice for any aspiring developer looking to understand GAS and apply these skills to any genre of game.
What We Liked
- Tremendous value with 106 hours of content covering Unreal Engine's Gameplay Ability System (GAS) and multiplayer mechanics
- Learn to create a full RPG with various features like combat, experience, and level ups, enemies, spells, menus, game saving and more
- Thorough debugging tools and practices taught ensuring solid coding principles and AAA quality code architecture
- Modular, maintainable, and expandable code that can become the foundation for any serious game project with code architecture discussion
Potential Drawbacks
- Game design could be improved - some questionable choices like equipping spells through a separate menu adding to course time
- Some lessons involve modifying trivial settings, and while it might not be necessary to follow along, beginners may feel uncertain in skipping them
- Overemphasis on Blueprints; while powerful, other factors like version control, readability, and debugging can become challenging due to the use of visual scripting
5239386
udemy ID
28/03/2023
course created date
19/09/2023
course indexed date
ANUBHAV JAIN
course submited by