Unity 3D - Create a Reusable UI System
Create a UI System in Unity that is completely Re-usable using C#
4.31 (930 reviews)

34 165
students
2 hours
content
Jul 2018
last update
FREE
regular price
What you will learn
You will learn how to build a reusable UI System in C# and Unity 2017
You will understand how to create reusable animations with Mechanim
Understand why and how to set up a good UI grouping structure
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Our Verdict
This advanced UI system course provides a reusable framework while teaching essential programming principles. Adopting a methodical approach, it offers ample opportunities for learners to enhance their coding proficiency and foster well-structured practices. Although the fast pace and assumed background knowledge can be challenging at times, learners will benefit from better design concepts and efficient strategies in Unity game development.
What We Liked
- The course excels in teaching design concepts and methodology using a focused topic.
- Covers creating reusable tools, like custom editors and UI systems, which can save time and improve workflow.
- Instructor explains concepts clearly with solid structure and code organization tips; suitable for beginners.
- Helps learn proper Unity event system usage & provides well-structured object/code implementations for extending UIs.
Potential Drawbacks
- Pace can be fast in some parts, requiring frequent pausing or rewatching to absorb the content.
- Limited guidance on managing similar font elements across UI board; may not fully cover all pre-course expectations.
- Some images require converting to Sprite (2D and UI) before being drag & dropped; not immediately clear for some learners.
- Minor details, including asset importing, are not explicitly explained; assumes some prior knowledge.
Related Topics
1334846
udemy ID
29/08/2017
course created date
12/07/2019
course indexed date
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