Three.js and TypeScript
Learn Threejs, TypeScript and NodeJS to create interactive 3D content on the web.
4.68 (2002 reviews)

16 045
students
8.5 hours
content
Nov 2024
last update
$79.99
regular price
What you will learn
Learn the Basics of Threejs with many demonstrations and example code
Setup a Development Environment using VSCode, Git and NodeJS
Install TypeScript
Create a Threejs project using NPM and package json
Learn about the VIte bundler and serving ES6 modules to the browser clients.
Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course
Learn about the Threejs Scene, Camera and Renderer
Learn about the Animation loop
Learn about the Stats, Dat GUI and lil-gui panels
Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties
Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more
Learn about the Basic, Normal, Phong, Standard, Physical and other materials
Learn about PBR Roughness and Metalness
Learn about lighting using the Ambient, Directional, Point and Spot lights.
Learn about shadows using both the Perspective and Orthographic shadow cameras.
Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls
Learn about loaders such as the GLTF, DRACO, OBJ, Texture, RGBE and more
Import third party glTF/glB animations
Animate using Lerp, JEasings and the Animation Mixer
Use Raycaster and how to use it for mouse picking 3D objects in the scene,
Physics with Rapier
The Rapier Debug Renderer
Understanding Shapes for Collision Detection
Provision, Deploy and Start our Threejs Projects to a Production server
Matching Blender Lighting and Environment Maps
Install Nginx Proxy, Point a Domain Name and Install SSL
And many more very useful examples of Threejs
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Our Verdict
This extensive Three.js & TypeScript course offers depth and substance, despite minor drawbacks related to course maintenance and teaching methods—ideal for beginners hungry to learn the intricacies of 3D web content development.
What We Liked
- Comprehensive coverage of Three.js basics with numerous practical examples
- Includes guidance on setting up a development environment using VSCode, Git, NodeJS, TypeScript and VIte
- Detailed explanation of essential concepts such as Three.js Scene, Camera, Renderer, Animation loop, Stats panel and Object3D base class
- Dives deep into Geometries, ranging from Box and Sphere to TorusKnot, as well as various materials
- Hands-on experience with lighting, shadows, Orbit, Trackball and Pointerlock controls, loaders like GLTF, DRACO, OBJ and Texture, and Raycaster
Potential Drawbacks
- Several users point out the course's lack of alignment with Three.js 0.150+, requiring code tweaks
- Instructor's heavy reliance on keyboard shortcuts might be challenging to follow along for some users
- Low volume voice and frequent use of Windows operating system may distract or inconvenience certain learners
- Overemphasis on copying/pasting code in a few instances affects hands-on learning experience
- Video documentation style rather than tutorial format might not resonate with those looking for a project-based learning experience
Related Topics
2796030
udemy ID
04/02/2020
course created date
21/03/2020
course indexed date
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