Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
4.67 (712 reviews)
Udemy
platform
English
language
Game Design
category
Character Modeling & Texturing For Game - Complete Pipeline
4 535
students
23.5 hours
content
Aug 2018
last update
$74.99
regular price

What you will learn

Character Modeling & Sculpting in Zbrush

Retopology in Maya, Topogun & Zbrush

UV Unwrapping in Maya

Baking Maps in Substance painter

Texturing in Substance painter

Rendering in Substance Painter

Course Gallery

Character Modeling & Texturing For Game - Complete Pipeline – Screenshot 1
Screenshot 1Character Modeling & Texturing For Game - Complete Pipeline
Character Modeling & Texturing For Game - Complete Pipeline – Screenshot 2
Screenshot 2Character Modeling & Texturing For Game - Complete Pipeline
Character Modeling & Texturing For Game - Complete Pipeline – Screenshot 3
Screenshot 3Character Modeling & Texturing For Game - Complete Pipeline
Character Modeling & Texturing For Game - Complete Pipeline – Screenshot 4
Screenshot 4Character Modeling & Texturing For Game - Complete Pipeline

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Rating & Reviews
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Comidoc Review

Our Verdict

This course does an excellent job of taking you through the entire process from character modeling to texturing and rendering, even providing professional-level guidance on retopology techniques. Be prepared, however, for a few obstacles along the way primarily due to pronunciation issues and limited assistance when students raise questions or face software limitations.

What We Liked

  • Comprehensive pipeline coverage from sculpting to texturing and rendering
  • In-depth explanations of retopology techniques using Maya, Topogun & Zbrush
  • Clear repetition of small but important details for better retention
  • Demonstrates industry-standard quality workflow (suitable for portfolio)

Potential Drawbacks

  • Accent and pronunciation can sometimes make understanding difficult
  • Initial ZBrush videos may be overwhelming as some basics aren't covered
  • Limited support shown in addressing student questions & issues (e.g., Dynamesh plugin access)
  • Lack of scene files or resources provided for certain lessons
Related Topics
1656244
udemy ID
21/04/2018
course created date
21/11/2019
course indexed date
Bot
course submited by
Character Modeling & Texturing For Game - Complete Pipeline - | Comidoc