Character Modeling & Texturing For Game - Complete Pipeline
Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
4.67 (712 reviews)

4 535
students
23.5 hours
content
Aug 2018
last update
$74.99
regular price
What you will learn
Character Modeling & Sculpting in Zbrush
Retopology in Maya, Topogun & Zbrush
UV Unwrapping in Maya
Baking Maps in Substance painter
Texturing in Substance painter
Rendering in Substance Painter
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Our Verdict
This course does an excellent job of taking you through the entire process from character modeling to texturing and rendering, even providing professional-level guidance on retopology techniques. Be prepared, however, for a few obstacles along the way primarily due to pronunciation issues and limited assistance when students raise questions or face software limitations.
What We Liked
- Comprehensive pipeline coverage from sculpting to texturing and rendering
- In-depth explanations of retopology techniques using Maya, Topogun & Zbrush
- Clear repetition of small but important details for better retention
- Demonstrates industry-standard quality workflow (suitable for portfolio)
Potential Drawbacks
- Accent and pronunciation can sometimes make understanding difficult
- Initial ZBrush videos may be overwhelming as some basics aren't covered
- Limited support shown in addressing student questions & issues (e.g., Dynamesh plugin access)
- Lack of scene files or resources provided for certain lessons
Related Topics
1656244
udemy ID
21/04/2018
course created date
21/11/2019
course indexed date
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