3D Model and Texture a High Quality Game Prop Gun Rifle

Why take this course?
🚀 Master AAA Game Prop Creation with Victory3D LLC! 🎮
Course Title:
"3D Model and Texture a High Quality Game Prop Gun - Rifle"
Headline:
"Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag"
Instructor Info (Meet Your Guide on this Artistic Journey!) :star_art: Emiel Sleegers, our expert instructor, discovered his passion for game art early on, transitioning from Unity3D programming to focusing on the visual splendors of game design. With a career at Ubisoft and contributions to blockbuster titles like Forza Horizon 3 and The Division 2, Emiel's journey from a young fan of games to an environment artist in AAA productions is inspiring. His all-time favorite game, "The Last of Us," fuels his drive and dedication to the field. Emiel's advice? Find your niche within gaming, master it, and let your artistry flourish. Outside of work, Emiel indulges in all things gaming and film, from personal projects to catching the latest blockbuster.
Course Info (Embark on a Creative Adventure!) This comprehensive course is your gateway to creating a photorealistic game prop rifle from scratch. You'll learn the ins and outs of:
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Gathering References: We'll kick off by collecting visual resources to inspire and guide your design process.
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Modeling in 3ds Max: Dive into 3ds Max to sculpt the high poly model, create a clean low poly version, and set up an efficient UV map.
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Baking with Marmoset Toolbag: Prepare your scene for optimal baking in Marmoset Toolbag, ensuring all essential texture maps are ready for texturing.
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Texturing in Substance Painter: Venture into Substance Painter to craft the intricate details of your rifle's texture, bringing it to life with realistic wear and tear.
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Rendering with Marmoset Toolbag: Finally, showcase your masterpiece by rendering it in Marmoset Toolbag, presenting a game-ready AAA quality prop weapon.
What You Will Learn:
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Understanding Game Art Workflow: Gain insights into the process of creating game assets from start to finish.
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3D Modeling Techniques: Master the art of modeling in 3ds Max, focusing on the intricate details that define a weapon prop.
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Texture Painting Mastery: Learn advanced texture painting methods in Substance Painner to achieve high-fidelity textures.
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Optimization for Real-Time Engines: Understand the importance of model optimization for use in real-time game engines like Unity or Unreal Engine.
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Photorealistic Rendering: Discover the secrets behind creating stunning, photorealistic images using Marmoset Toolbag.
Who Is This Course For?
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Beginner to Intermediate Artists: Aspiring artists looking to build a strong foundation in game prop creation.
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Game Developers: Those seeking to enhance their skill set with detailed 3D modeling and texturing techniques.
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Art and Game Enthusiasts: Anyone passionate about game art and eager to dive into the technicalities of 3D modeling and texturing.
Why Take This Course?
Adding this course to your learning portfolio will not only improve your 3D art skills but also equip you with a powerful set of tools and workflows that are essential for creating high-quality assets in the gaming industry. With Emiel Sleegers' guidance, you'll be well on your way to becoming a proficient game prop artist!
Ready to turn your passion into profession? Enroll now and let's create an AAA quality game prop rifle with Victory3D LLC! 🎯✨
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