Procedural Terrain Generation with Unity

What you will learn
Use various algorithmic approaches to create procedurally generated content.
Manipulated terrain meshes with code to create realistic looking landscapes.
Texture terrain meshes procedurally.
Discuss the design principles involved in producing aesthetically pleasing terrains.
Manipulate the render settings in Unity to produce better looking camera results.
Create custom Unity windows and graphical user interface elements for use inside the Editor.
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Comidoc Review
Our Verdict
After synthesizing testimonials, it's clear that the Procedural Terrain Generation with Unity course is well-received by learners seeking an advanced understanding of Unity's terrain system. The course strengths include the exploration of scholarly and innovative approaches to terrain creation alongside a detailed procedural terrain editor implementation. However, this course isn't without its weaknesses. Critical feedback addresses outdated materials for compatibility with newer Unity versions (2021.3.22f1+) and the need for better code organization based on solid programming principles. A few users pointed out missing artistic polish in results which is essential for real-life application, particularly in areas such as foam generation and cloud shapes. Despite these minor complaints, this course still stands strong in its presentation of complex procedural terrain generation concepts with actionable guidance from an excellent instructor. While there's room for improvement, the Procedural Terrain Generation with Unity course remains a valuable learning resource offering fresh insights into algorithmic manipulation of mesh and vegetation data in URP environment.
What We Liked
- In-depth exploration of Unity Terrain system and its programmatic shaping
- Covers various scholarly approaches to generative terrain creation
- Comprehensive implementation of procedural terrain editor
- Excellent, clear and fun instruction
Potential Drawbacks
- Needs updates for compatibility with newer Unity versions (2021.3.22f1+)
- Codes could be more structured and better organized using principles like SOLID
- Lacks practical examples of parameter combinations and methods to produce decent plains, mountains, shores etc.
- Some mathematical concepts are not applied properly in terrain generation algorithms