Pathfinding in Unity
implementing A* search and graph search algorithms in Unity
4.66 (417 reviews)

4 123
students
4.5 hours
content
Nov 2020
last update
$64.99
regular price
What you will learn
Understand the fundamentals of graph search algorithms
Implement your own basic version of A*
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Comidoc Review
Our Verdict
Pathfinding in Unity is a great course for those looking to understand and implement graph search algorithms in their games. With clear instruction, you will be guided through the creation of four distinct pathfinding methods to choose from when developing your games. While this course may move at a brisk pace for some, overall it provides an excellent starting point for diving into real-time pathfinding implementation.
What We Liked
- Excellent for understanding pathfinding theory through practical implementation
- In-depth exploration of 4 algorithms: Breadth First, Dijkstra, Greedy Best First & A*
- Provides a solid foundation to create custom real-time pathfinding solutions
- Clear and concise presentation; helpful for beginners and intermediate developers alike
Potential Drawbacks
- Course can be fast-paced, making some concepts hard to grasp without additional research
- Does not cover 3D pathfinding applications or Unity's NavMeshAgent in detail
- Code examples may contain minor bad habits; requires contextual understanding
1318304
udemy ID
10/08/2017
course created date
22/11/2019
course indexed date
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