Blender & Substance: Modeling and texturing videogame props
Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter
4.50 (513 reviews)

2 735
students
14.5 hours
content
Feb 2021
last update
$59.99
regular price
What you will learn
Blender 2.8x fundamentals and principal modeling tools.
All the modeling workflow for videogames
Optimization for videogames
UV unwrapping for videogames
Substance Painter fundamentals
PBR texture creation for videogames
5 epic game-ready assets step by step
Rendering in real-time with Blender Eevee and Cycles
Rendering in real-time with Marmoset Toolbag
Set the models in Unreal Engine
Charts
Students
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Rating & Reviews
Enrollment Distribution
Comidoc Review
Our Verdict
A strong choice for individuals seeking a thorough understanding of modeling and texturing workflows for videogame assets using Blender & Substance Painter, despite minor issues with accent and occasional unclear explanations. The 5 game-ready assets students create provide a solid foundation in the subject matter.
What We Liked
- Covers the entire workflow for modeling and texturing videogame assets using Blender and Substance Painter
- Includes creating 5 game-ready assets from scratch
- Comprehensive coverage of UV unwrapping, PBR texture creation, and rendering in real-time with Eevee, Cycles, and Marmoset Toolbag
- Prompt responses to student questions throughout the course
Potential Drawbacks
- Accent can be difficult to understand for some students, but they were still able to follow along and learn from the course
- Some students had issues with the instructor's pronunciation and clarity of speech
- Occasionally moves quickly through concepts or repeats steps unnecessarily; however, rewinding and reviewing can address these challenges
- Lack of subtitles or transcripts for better accessibility
1642266
udemy ID
12/04/2018
course created date
24/11/2019
course indexed date
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course submited by