Learn A-Frame And Get Ready For WebVR

Design and prototype cross-platform virtual reality experiences
4.61 (715 reviews)
Udemy
platform
English
language
Web Design
category
Learn A-Frame And Get Ready For WebVR
5 706
students
8 hours
content
Jul 2023
last update
$89.99
regular price

What you will learn

Understand the basic syntax

Use locomotion and teleportation

Transform the objects in your scene

Modify the controls

Modify the virtual environment

Load and play audio and video

Load and display 3D models

Compose and register components

Use standard and semantic animation

Use JavaScript to control entities

Interact with the objects

Test WebVR scenes on any device

Course Gallery

Learn A-Frame And Get Ready For WebVR – Screenshot 1
Screenshot 1Learn A-Frame And Get Ready For WebVR
Learn A-Frame And Get Ready For WebVR – Screenshot 2
Screenshot 2Learn A-Frame And Get Ready For WebVR
Learn A-Frame And Get Ready For WebVR – Screenshot 3
Screenshot 3Learn A-Frame And Get Ready For WebVR
Learn A-Frame And Get Ready For WebVR – Screenshot 4
Screenshot 4Learn A-Frame And Get Ready For WebVR

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Comidoc Review

Our Verdict

Boasting an impressive 4.61 global rating and catering to more than 5700 subscribers, Learn A-Frame And Get Ready For WebVR offers a valuable learning experience for anyone interested in developing cross-platform virtual reality experiences with A-Frame. While some examples might require adjustments to work on the latest hardware and slightly more depth could be provided, the course's strong focus on professional quality and attention to detail remains commendable. By incorporating recent improvements, this already excellent course has potential for further growth and great things ahead.

What We Liked

  • Professional quality content and clear speaking from the instructor, who covers deep details and proper design techniques.
  • Comprehensive explanation of A-Frame basics with many instructive examples and up-to-date code.
  • Excellent coverage of WebVR topics in depth and thorough explanation of each new tag with default settings and tweaks.

Potential Drawbacks

  • Some code examples may not function as expected on newer hardware like Oculus Quest 2, with no clear instructions for adapting them.
  • A need for more depth in certain areas, such as scripting custom components using JavaScript and managing event processing.
  • The inclusion of a project that ties all the concepts together would enhance the learning experience, along with updating examples to show support for WebXR standards.
1349576
udemy ID
13/09/2017
course created date
21/08/2020
course indexed date
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course submited by
Learn A-Frame And Get Ready For WebVR - | Comidoc