How to Make a Retro Style 3D FPS in the Godot Game Engine

Learn how to make an old school fast-paced first person shooter in the Godot game engine
4.77 (1013 reviews)
Udemy
platform
English
language
Game Development
category
How to Make a Retro Style 3D FPS in the Godot Game Engine
5 477
students
12 hours
content
Jun 2024
last update
$79.99
regular price

What you will learn

How to implement a fast paced old school first person character controller in Godot

How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot

How to implement basic artificial intelligence in Godot

How to use pathfinding in Godot

How to implement basic GUI in Godot

How to use particle effects in Godot

Course Gallery

How to Make a Retro Style 3D FPS in the Godot Game Engine – Screenshot 1
Screenshot 1How to Make a Retro Style 3D FPS in the Godot Game Engine
How to Make a Retro Style 3D FPS in the Godot Game Engine – Screenshot 2
Screenshot 2How to Make a Retro Style 3D FPS in the Godot Game Engine
How to Make a Retro Style 3D FPS in the Godot Game Engine – Screenshot 3
Screenshot 3How to Make a Retro Style 3D FPS in the Godot Game Engine
How to Make a Retro Style 3D FPS in the Godot Game Engine – Screenshot 4
Screenshot 4How to Make a Retro Style 3D FPS in the Godot Game Engine

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Comidoc Review

Our Verdict

While this course offers a fun take on creating an old-school FPS in the Godot engine, it lacks proper explanations and solid structure for beginners to start with; those familiar with game engines or programming might find value in the fast pace, project modularity, and well-made example. Still, it's recommended that learners be prepared to study additional resources alongside this course for best results.

What We Liked

  • Covers all aspects of creating a retro-style FPS, including weapon modeling and SFX.
  • The fast pace of instruction is beneficial for those with some programming background.
  • Provides a well-made project to learn from, with decent explanations of the code.
  • A good starting point for learning Godot engine's basics, especially if you're already familiar with other game engines.

Potential Drawbacks

  • Many functions and variables are introduced early on without proper explanation or revisiting later, causing potential confusion.
  • The course lacks in-depth explanations of the 'why' behind certain techniques or structures; thus, learners may struggle to grasp underlying concepts.
  • The project structure might not follow best practices, making it difficult for learners to adapt the code to other projects.
  • Poor pacing and presentation make it challenging for beginners to understand the intent
  • The course focuses on Godot 3.x instead of the latest version (4.x), requiring learners to refer to the official upgrade guide.
3165824
udemy ID
25/05/2020
course created date
20/06/2020
course indexed date
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