How to Create Retro 3D Graphics with Blender and Gimp
Recapture the nostalgia of the Quake and Playstation era
4.57 (1079 reviews)

4 442
students
1.5 hours
content
Apr 2020
last update
$69.99
regular price
What you will learn
How to model, rig, texture, animate 3d models in Blender
How to create textures for 3d models with Gimp
How to create character reference sheets in Krita
How to find free-to-use images and textures online
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Our Verdict
This course, How to Create Retro 3D Graphics with Blender and Gimp, offers a unique learning opportunity in the niche of retro 3D graphics creation, making it worthwhile for those seeking nostalgic charm. With its concise approach to modeling, rigging, texturing, and exporting low-poly 3D models, students will appreciate the well-organized syllabus that respects their time. However, learners may struggle with specific techniques due to a lack of in-depth explanations or prior experience with Blender and GIMP, resulting in some frustration. Overall, it serves as an excellent starting point for exploring 3D modeling within the context of retro game design while offering useful insights into Godot engine workflows.
What We Liked
- Covers a unique niche of creating retro 3D graphics with Blender and GIMP
- Provides a clear roadmap for creating low-poly 3D models from scratch
- Direct, to-the-point teaching style that values learners' time
- Offers insights into Godot engine integration for game development
Potential Drawbacks
- May feel rushed for beginners with Blender or GIMP; requires some prior knowledge
- Lacks in-depth explanations and elaboration on certain techniques
- Does not cover animation importing into Godot or Unity platforms
- Could benefit from a deeper dive into the theory behind retro color use and indexing
Related Topics
2869916
udemy ID
14/03/2020
course created date
11/04/2020
course indexed date
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