Create a Third-Person Player Character Controller

Learn Mixamo and Unity's Mecanim system for constructing and programming your own third-person game character.
4.37 (382 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Create a Third-Person Player Character Controller
3 229
students
6.5 hours
content
May 2022
last update
$79.99
regular price

What you will learn

How to rig and animate a 3D character from a pre-existing library of high quality, motion captured animations.

How to create a state machine of character animations that are controlled via user input.

How to implement the Unity Input System.

How to use Cinemachine to create a character following camera.

How to program from scratch a third-person player character controller for a game environment.

Course Gallery

Create a Third-Person Player Character Controller – Screenshot 1
Screenshot 1Create a Third-Person Player Character Controller
Create a Third-Person Player Character Controller – Screenshot 2
Screenshot 2Create a Third-Person Player Character Controller
Create a Third-Person Player Character Controller – Screenshot 3
Screenshot 3Create a Third-Person Player Character Controller
Create a Third-Person Player Character Controller – Screenshot 4
Screenshot 4Create a Third-Person Player Character Controller

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Comidoc Review

Our Verdict

A well-executed course on creating third-person game characters using Mixamo and Unity's Mecanim by instructor Penny De Byl. Offering high-quality, nuanced coverage of character animation and input systems while demonstrating a clear understanding of the needs of her target student base. However, camera rotation and late introduction of essential details detract from its otherwise excellent presentation.\n

What We Liked

  • Comprehensive coverage of third-person character controller creation using Mixamo and Unity's Mecanim system
  • High-quality, motion captured animations for rigging and animation covered in detail
  • Unity Input System implementation guidance to create a state machine of character animations based on user input
  • Clear explanations, careful challenges presentation, and infectious passion for teaching from instructor Penny
  • Introduction to the 'new' Unity Input System for those still using older methods

Potential Drawbacks

  • Lack of third-person camera rotation guidance despite its prevalence in modern games
  • Some important topics, like fixing humanoid animation mishaps, covered too late and without enough detail
  • Solely using large, single script may unintentionally encourage less than optimal coding habits
  • Minor technical issues experienced during the course such as project recognition bugs between Unity 2020 and Visual Studio 2017
Related Topics
3782254
udemy ID
17/01/2021
course created date
19/01/2021
course indexed date
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course submited by
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